Museum Tour Catalog / museumtour.com offer an award-winning collection of educational toys for children, from science projects to family crafts - all chosen to promote informal learning for all ages. All products are selected by museums, aquariums, science centers, and educators for their ability to involve children in thought-provoking and creative problem-solving.


WonderMaze (left) is backing holds gravity slides, angled slopes, spinners and pegs that become active as balls enter the maze.an attractive construction toy for family room, kitchen, pre-school or office. Magnetic (Ages: 3- 9)
Solving Path (Right): Learn Pre-Writing Skills By Sequencing Colorful Shapes. Solving Path is an innovative way to develop handwriting muscles. (Ages: 2 and up)

Snap Bags (left): Train Your Brain at Any Stage of Ability or Development. These products, created by occupational therapists, are designed to help children of all abilities develop cognitive, motor, emotional and social skills. (Ages: 2 and up)
Portfolio Board Game (right) is a strategic game of finance and asset allocation that's fun, fast-paced and easy to understand. Players buy and sell stocks and bonds, deal with inflation, battle world economic factors and more as they compete to build the best portfolio. (Ages 12 and up)

Polarity Board Game (left): Defy the Laws of Gravity with Magnetic Power. Polarity will challenge your patience, agility and strategic ability as you attempt to make magnetic discs hover in mid-air. (Ages 8 and up)
Mummy Maze Set (right): Oh Mummy! Decode the Message From Clues Uncovered in Mazes. Join Professor Archie Ologist as you make your way through the intricately illustrated Mummy Maze Book, collecting hieroglyphic clues along the way in your Mummy Composition Book. (Ages 8 and up)


Healthy Snack Chef (left): Become a Snack Chef. Let your children have the fun of whipping up tasty, wholesome snacks. (Ages 5 and up)
Sticky and Elastic Science (right): Icky, sticky, stretchy, gooey chemistry. Have fun conducting sticky and elastic experiments. .Who knew chemistry could produce such fun stuff? (Ages 8 and up)

Creativity Express CD Rom (left): Madcap Logic’s exercises explore the works of many ground-breaking artists and clever inventors, plus they're guided by a cast of animated characters developed by former Disney artists. (ages 7 and up)
coreFx (right): Envision Yourself A Leader in Computer Art! ~ Computer-based artists of all levels explore new boundaries in this customizable, digital toolbox. (Ages 5+)

Bio-Clock/Lemon Clock (left): Add almost any household materials to its electrodes and this amazing clock has the power to run accurately and non-stop. (Ages 8 and up).
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